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RSS feed subscriptions for all Tutorial & Tip entries
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Tutorials for Autodesk® Flame®, Autodesk® Flare™ and Autodesk® Smoke® software.
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Autodesk® 3ds Max®
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Autodesk® Maya®
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Autodesk® Softimage®
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Autodesk® MotionBuilder®
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Autodesk® Mudbox™
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Autodesk® ImageModeler™
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Autodesk® Sketchbook® Pro
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Autodesk® Smoke on Mac®
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This tip is for importing in Large files to work with in 3ds Max. It will reduce your Polys and Verts Count.
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| Posted: Jul 07, 2011
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| Published by: brettg1980
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Comments:
2
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Tip to correct alpha channel on regular shining materials
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| Posted: Dec 01, 2010
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| Published by: Arcade
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Comments:
4
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I thought I'd write this down because it look me a couple of hours before I found one obscure reference to this issue in one really old version of the Maya help docs (like version 6 or something). The problem I had was…
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| Posted: Nov 05, 2010
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| Published by: cmptrArtist
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Comments:
0
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A brief description on how to create a looping particle using Particle Flow. It assumes a base knowledge of creating particles with Particle Flow in 3dsMax.
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| Posted: Jun 07, 2010
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| Published by: pfrancotx
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Comments:
3
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NOT everyone can afford professional graphic card, here is a simple tips that may help you.
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| Posted: Feb 28, 2010
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| Published by: z900624
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Comments:
49
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This is a way to simulate boolean subtractions in flame.
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| Posted: Feb 03, 2010
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| Published by: andy dill
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Comments:
1
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