|
|
|
|
RSS feed subscriptions for all Showcase entries
|
|
Autodesk® 3ds Max®
|
|
Autodesk® Maya®
|
|
Autodesk® Softimage®
|
|
Autodesk® MotionBuilder®
|
|
Autodesk® Mudbox™
|
|
Autodesk® ImageModeler™
|
|
Autodesk® Sketchbook® Pro
|
|
Autodesk® Smoke on Mac®
|

or enable Javascript
|
Author: the area
Author URL: none
Posted: May 07, 2008
|
Software: Autodesk 3ds Max
Category: Film/TV/Post, Autodesk 3ds Max
|
Description:
Here's the Kærgården commercial I (Jonus Ussing) recently finished at Minerva Film [http://www.minervafilm.dk].
The task was to create a team of bread and buns running through the forest, in a follow-up to a series of older and very popular Kærgården commercials, that took place in a
kitchen and a bakery.
This story takes place in a park on a hot summer day, but since we shot in February, we used a bluescreen stage where the set dressers built roughly 100m2 of highly authentic park
area, including grass, trees, rocks, branches and bushes.
The commercial was shot on the Arri D20, which provided an excellent source for color, resolution, and a movie-like depth of field. The set had multiple HD monitors that displayed
the exact input recorded by the digital tape machine, so we always had a razor-sharp, full-color, full-resolution WYSIWYG look at what we were shooting.
On set I was responsible for supervising matchmoving, HDRI chrome sphere photography, and making sure we shot references of the real bread on the Arri D20 in every take. These
references were vital in the lighting and rendering process.
In post production, I acted as Lead in modelling, rigging and texturing of the bread. I was responsible for matchmoving using Syntheyes, animating the bread in all shots, HDRI
lighting using the chrome sphere photos from the set, rendering out in the passes needed by our compositing artist, removing tracking markers with 3D patches whereever possible
(the rest were painted out by the compositor), and working out technical issues such as integration with the grass.
All shots use full global illumination, rendered with Cebas finalRender.
|
In order to post any comments, you must be logged in!
|
|
Posted by Spartan444 on Jul 02, 2010 at 10:53 PM
|
Looks Good!
|
|
|
Posted by Hariraman23 on Mar 04, 2010 at 11:35 AM
|
|
Nice Work Dude
|
|
|
Posted by animateddimensions on Jul 03, 2008 at 07:15 AM
|
|
Interesting concept.
|
|
|
Posted by Jussing on Jun 26, 2008 at 01:36 PM
|
Thanks, guys. :)
@Xiao: what do you mean, Maya? It's all Max. Or did you get the wrong thread? :)
|
|
|
Posted by xiaoyang on Jun 26, 2008 at 12:40 PM
|
|
maya 2008
|
|
|
|