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HardSurface Modeling Demoreel

HardSurface Modeling Demoreel

This is a must-see collection of incredibly detailed models, featuring hardsurface vehicles and assorted assets. Prepared to be amazed by the level of accuracy and technical beauty of Vojtěch Lacina's work!

Posted: Jan 21, 2010
Published by: the area
Users comments (20)
Posted by Ratify on Mar 15, 2010 at 06:19 PM
Absolutely Amazing, makes me want to keep getting better so i can do things just like that.
Posted by maikel182 on Feb 05, 2010 at 12:44 PM
very powerfull
Posted by bliz on Feb 04, 2010 at 08:58 AM
Great modelling there. One conceptual thing that jumped out at me though, is that the space marine suit looks like it's about to topple over backwards. It seems unbalanced.
Posted by Vojtisek on Feb 03, 2010 at 05:33 AM
Thanks guys! I hope next time I`ll make better preparation and final version too.

Ron Martin: I know I forget. Music is a track from Spy Game movie ost. I like it very much and in the beginning it seems to me like ideal reel music :)
Posted by Ron Martin on Jan 30, 2010 at 12:07 PM
Maybe you should mention some music credits? Or did you do the music as well?
Posted by Dustin Brown on Jan 29, 2010 at 03:21 PM
Excellent hard surface work. Well done. Some crits if I may:

- Slow down your camera to about 1/5 of it's current speed so we actually take in some of those awesome details.

- Work on some of the camera angles, try to follow the 180 rule. Things currently get a little disorientating at times.

- Some of the cast shadows are distracting, especially on the guns. Consider allowing only your key light to cast a shadow, and make your key an area light to soften the shadow.

Again, nicely done.

db
Posted by jimz66 on Jan 28, 2010 at 04:55 PM
Very cool animation Voijtisek. Thanks for sharing. Well done. Very well done.
Posted by Vojtisek on Jan 27, 2010 at 01:32 PM
blood_MATCH: Nope, hard surface means non-organic. Cars, machines, trains, weapons, vehicles etc etc.
Posted by cooliejc on Jan 27, 2010 at 11:38 AM
so excuse my noob but im assuming hard surface modeling means polygons? as opposed to nurbs?
Posted by Vojtisek on Jan 26, 2010 at 03:26 PM
Hi there, thanks for comments! This reel is half a year old, from present point of view I see the bugs too. Especialy with frames lack in some shots - it was mistake in poor project preproduction, I didn`t expect that I`ll have to redo the lenght of shots. And the scope - for the client it was repaired, I get the feedback, but for reel I put old model I`m afraid.

About moddeling - nothing special I think. Only basic cut/split polygon tool/extrude/delete, create polygon etc. Everything You can see in tutorials on web here or in another place.

I learned a lot from this - because this was my first reel and animation ever. Many mistakes done, so I hope next time I`ll do better :).
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