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This is a must-see collection of incredibly detailed models, featuring hardsurface vehicles and assorted assets. Prepared to be amazed by the level of accuracy and technical beauty of Vojtěch Lacina's work!
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| Posted: Jan 21, 2010
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| Published by: the area
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Users comments (20)
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| Posted by Ratify on Mar 15, 2010 at 06:19 PM
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| Absolutely Amazing, makes me want to keep getting better so i can do things just like that.
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| Posted by maikel182 on Feb 05, 2010 at 12:44 PM
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| very powerfull
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| Posted by bliz on Feb 04, 2010 at 08:58 AM
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| Great modelling there. One conceptual thing that jumped out at me though, is that the space marine suit looks like it's about to topple over backwards. It seems unbalanced.
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| Posted by Vojtisek on Feb 03, 2010 at 05:33 AM
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Thanks guys! I hope next time I`ll make better preparation and final version too.
Ron Martin: I know I forget. Music is a track from Spy Game movie ost. I like it very much and in the beginning it seems to me like ideal reel music :)
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| Posted by Ron Martin on Jan 30, 2010 at 12:07 PM
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| Maybe you should mention some music credits? Or did you do the music as well?
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| Posted by Dustin Brown on Jan 29, 2010 at 03:21 PM
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Excellent hard surface work. Well done. Some crits if I may:
- Slow down your camera to about 1/5 of it's current speed so we actually take in some of those awesome details.
- Work on some of the camera angles, try to follow the 180 rule. Things currently get a little disorientating at times.
- Some of the cast shadows are distracting, especially on the guns. Consider allowing only your key light to cast a shadow, and make your key an area light to soften the shadow.
Again, nicely done.
db
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| Posted by jimz66 on Jan 28, 2010 at 04:55 PM
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| Very cool animation Voijtisek. Thanks for sharing. Well done. Very well done.
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| Posted by Vojtisek on Jan 27, 2010 at 01:32 PM
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| blood_MATCH: Nope, hard surface means non-organic. Cars, machines, trains, weapons, vehicles etc etc.
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| Posted by cooliejc on Jan 27, 2010 at 11:38 AM
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| so excuse my noob but im assuming hard surface modeling means polygons? as opposed to nurbs?
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| Posted by Vojtisek on Jan 26, 2010 at 03:26 PM
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Hi there, thanks for comments! This reel is half a year old, from present point of view I see the bugs too. Especialy with frames lack in some shots - it was mistake in poor project preproduction, I didn`t expect that I`ll have to redo the lenght of shots. And the scope - for the client it was repaired, I get the feedback, but for reel I put old model I`m afraid.
About moddeling - nothing special I think. Only basic cut/split polygon tool/extrude/delete, create polygon etc. Everything You can see in tutorials on web here or in another place.
I learned a lot from this - because this was my first reel and animation ever. Many mistakes done, so I hope next time I`ll do better :).
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