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Autodesk® 3ds Max®
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Autodesk® Maya®
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Autodesk® Softimage®
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Autodesk® MotionBuilder®
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Autodesk® Mudbox™
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Author: Jon Budfuloski
Posted: Sep 03, 2010
Image Resolution (px): 3956x3052
Image Size: 608.3 kB
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Software: Autodesk 3ds Max, Autodesk Mudbox
Category: Nature, Character, Reality
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Description: A Turtle, Mudbox practice, Base model made in 3ds max
Tags:
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In order to post any comments, you must be logged in!
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| Posted by luissss on Sep 22, 2010 at 03:39 PM
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| wtf
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| Posted by Wayne9 on Sep 05, 2010 at 03:18 AM
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| Cool...Glad I could help
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| Posted by Jon Budfuloski on Sep 05, 2010 at 01:53 AM
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| Hey, thanks man, I'll definitely work on it more and look into those maps, tips greatly appreciated :)
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| Posted by Wayne9 on Sep 04, 2010 at 03:53 PM
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Hey man, glad to see you're using Mudbox. If I may make a suggestion, I think you should spend more time
trying to define the form. I'm assuming you're going for a somewhat realistic look so I would get some references and try to get it as close as possible. The main problem that I have right now is that it's hard to differentiate the shell from the rest.
You should also look into creating specular map, gloss, normal, displacement...Your model will greatly benefit from it.
You're off to a good start. Keep working on it and check out these links:
reptilis.net/wordpress/wp-content/uploads/2009/01/turtle_side_view1.jpeg
i.pbase.com/u46/rcm1840/upload/29366343.EasternBoxTurtle2.jpg
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