Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
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Something I did in Softimage 1 month ago... Used arch material for everything. I was planing to put a image , or do something with the black window, but I deleted the scene accidentally (lol). I was surprised that I…

Posted: Sep 04, 2010
Published by: p4870
Users comments (7)
Posted by extender on Sep 15, 2010 at 04:49 AM
I think the texture at lower wood of ground is wrong direction. But the over all is good and smooth feeling. :)
Posted by berky93 on Sep 05, 2010 at 05:30 PM
looks good. lighting and materials are well done. the only issue that I noticed is that you can see the wall in between the door and the frame
Posted by Glorybound on Sep 05, 2010 at 12:52 PM
nice! Your table and chairs look a little out of scale, but it could be the camera distorting it.
Posted by langdon on Sep 05, 2010 at 09:40 AM
nice work but lower the ambient occlusion, its too strong :)
specially on chairs and roof
Posted by coparker on Sep 05, 2010 at 03:11 AM
Wonderful work.
Posted by SuperCoon on Sep 05, 2010 at 12:53 AM
I agree it is nice, & clean looking.
Posted by HSN_MAYA on Sep 04, 2010 at 03:56 PM
Very good.
Rendering is so clean. I like that...

Regard
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