Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
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Helge Mathee
Autodesk® Softimage®
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Helge Mathee started developing Softimage plugins before graduating university. In the early 2000s while at the University of Hamburg, he ran the popular Mindthink Tools plugin set. After graduation Helge joined the team at Omation, producing one of the first full CG features done completely with Softimage XSI. Avid recognized his software talent and hired him on as a full-time developer. While at Softimage and then Autodesk he then contributed to the core of Softimage, working mainly on the ICE framework. After his stint at Softimage, Helge joined Sixbirds Productions where he begun once again to create valuable Softimage plugins, including Momentum and Krakos. List long list of achieved plugins includes as well: PixelParticles, Melena, Bricks, several shaders as well as extensions to the Arnold renderer to improve its Softimage integration. Momentum, which is a complete integration of the Bullet Physics engine, has since become one of the most popular plugins for Softimage. Helge may not be an artist himself, but he has made it easier for so many Softimage artists to express themselves.

More information about Helge Mathee:
­ http://vimeo.com/groups/exocortexmomentum