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A conversation with Tyson Ibele
How did you get involved with 3D computer graphics?
Tyson:I was always interested in computers, right from a very young age.
However, it wasn't until watching Toy Story when I was around 10 years old
that my fascination with computer graphics was piqued. I was introduced to 3ds
Max by friends in high school. Some of the computers in one of the tech
classes had 3ds Max 2.5 installed. Once I tried it I was hooked.
What are some of the projects have you worked on?
Tyson: Over the years I've made several short films (most of which appear on my
website), as well as TV commercials for MAKE, spec ads and other animations.
I've also dabbled in programming and have written many scripts for 3ds Max, the
main one, which I've released on my website called "Building Generator",
is a procedural building generation system.
As an Autodesk Master, for what do you use the 3D software? (For example, character rigging, modeling, texturing, lighting etc.)
Tyson: I'm a generalist of sorts, because my work involves all stages of the 3D
creation process. I cover everything from modeling to texturing to rigging
and animation, to rendering and compositing.
What makes this industry so exciting to you?
Tyson: I've always liked telling stories and, as an artist, using a visual medium
appeals to me the most. Because of the limitless number of characters and
worlds that can be created in a computer, moving to 3D animation was just a
natural progression for me. What made it exciting was how accessible 3D
animation is to the home user. I don't need a hundred million dollars and a
team of 20 people to get a film done, I just need a computer and some free
time.
Where do you see the industry going in the next five years?
Tyson:Well firstly, I think "3D" is going to be the new "HD". With the recent
popularity of 3D movies such as Avatar, I imagine it'll be something that many
more filmmakers and television channels will want to adopt. So I think we'll
see much more support for it in CG software. They’ll also be many new tools
created to facilitate its implementation. Also, I imagine we'll soon see more compatibility
among all major software packages.
What words of wisdom do you have for anyone interested in entering the professional world of 3D computer graphics?
Tyson: Love what you make, work and study hard, respect others, keep your focus, and never give up. All the rest you will find in many CGI University, but first you will need find these traits inside yourself.
For images/information, please see links below.
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