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Autodesk® 3ds Max®
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Autodesk® Maya®
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Autodesk® Softimage®
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Autodesk® MotionBuilder®
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Autodesk® Mudbox™
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Autodesk® ImageModeler™
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Autodesk® Sketchbook® Pro
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Autodesk® Smoke on Mac®
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AUGI
Autodesk User Group International
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The Resident Evil series pioneered the game genre known as “survival horror”. Capcom used Autodesk® Softimage® software as the main tool in the character production pipeline.
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| Posted: Dec 09, 2009
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| Published by: the area
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Users comments (2)
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| Posted by Caveman on Aug 14, 2010 at 01:12 AM
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I may sound like a fanboy, but I like it when people uses Softimage in their production. Softimage is ultra stable and has some of the best animation tools available. Modeling tools are awesome. The interface is very clean. But still, it isn't used as much as the slow and what not 3ds Max.
Even Maya tries hard to be like Softimage but fails miserably sometimes.
In spite of all this positive aspects of Softimage, it seems like only the Japanese studios are using it.
I simply can't understand why.
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| Posted by Bruno Américo on Mar 12, 2010 at 09:17 AM
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| Great post. RE4 took the series to a whole new level, and RE5 raised the bar even higher. It's amazing the way games are going.
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