Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Softimage® Modtools / Valve Source (Half Life 2) / Time for a L4D2 thread...
  RSS 2.0 ATOM  
2 pages: 1.2 first

Time for a L4D2 thread...
Rate this thread
 
36774
 
Permlink of this thread  
avatar

Only problem I’ve had so far was with the Smoker.  Deleting his envelope cleaned up the mess.



Attachment Attachment
Replies: 0
avatar

Infected_Boomer

PS.  I thought including the triangle counts would be nice! :)



Attachment Attachment
Replies: 0
avatar

Infected_Boomette



Attachment Attachment
Replies: 0
avatar

Infected_Charger



Attachment Attachment
Replies: 0
avatar

Infected_Hulk



Attachment Attachment
Replies: 1
/img/forum/dark/default_avatar.png

i have a question
tri and quad no problem??
or they must be triangulated before compile??

Author: hardgore

Replied: 05 January 2011 12:38 AM  
2 pages: 1.2 first