Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Showcase® / General / Why doesn't the materials editor in Showcase work like 3Ds Max!!!
  RSS 2.0 ATOM  

Why doesn't the materials editor in Showcase work like 3Ds Max!!!
Rate this thread
 
63910
 
Permlink of this thread  
avatar
  • ubrown
  • Posted: 26 January 2012 07:09 AM
  • Total Posts: 1
  • Joined: 15 May 2007 05:11 AM

Hi Showcase users.

I’m having a real problem with Showcase. If you are familiar with 3Ds Max, you would know that applying materials is very straight forward - apply UVW maps, scale it, move it, rotate it, etc. It effects every object that has that material applied it. In Showcase however, if I have a material applied to 50 objects and want to change the perimeters to the material, it doesn’t change all the properties of the 50 objects. If I want them to be the same I have to copy the settings of the ‘parent’ material and apply it to all the objects one by one!!!!

Is this correct or I’m I doing something drastically wrong!!!

Plus, if I change the material without selecting every object that has the same material applied to it it creates another material! So if I make 50 changes without selecting all the objects that have the same material I could end up with 50 different materials!!

This can’t be right!! What am I doing wrong!!!!!

Thanks for your advice in advance

THE MAXER



Replies: 1
/img/forum/dark/default_avatar.png

If u want to modify a materiel applied to hundred item :

-Select one item
-right clic “Select all item with this material”
-ctrl + M
-Edit material properties = edit all items with this material.

Second case : u want to edit one item : just select one item and then Showcase creat a copy of the material you add to your item.

I think 3ds Max is more powerfull then showcase for a lot of think but it is also very more complex.
Showcase can be used very fast by conceptors unlike 3ds max.

Author: S'Tosss

Replied: 26 February 2012 11:59 PM