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Hi Kelly,
Keyframe animations from 3ds Max must be imported separately from the associated objects to be animated. So it is a two step process:
1. Import the model from Max as an FBX file
2. Import the associated animation as an FBX file:
• Export the selected object animations as FBX from 3ds Max with the following conditions:
- Export Animation Only
- Z-up World Coordinate Axis
- Bake Complex Animations (if not already baked)
• Import the FBX animation through the Behaviors overlay:
-Press B to show the Behaviors interface
-Click the arrow beside the Create button and select Import FBX Animation
-A file browser window opens. Browse to and select the FBX file to use for the animation data
• The animation is automatically applied to matching nodes and can be previewed using the animation controls in the Behavior Properties window
I hope this helps! There is also a bit more information in Help which you might want to review after you’ve got the basics.
Author: hooper-ux
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