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This is a frustrating issue I have discovered while trying to work with PTEX and Mudbox. I have a mesh with 5 subdivision levels; I export the level 3 mesh to Maya with the intention of adding a Normal Map to cover the rest of the detail. But Mudbox thinks otherwise.
Mudbox will only let you export maps to a level 0 target mesh if you want to use the PTEX SETUP in Texel Distribution. I get the following error when I try to extract: “Use PTEX Setup” can only be selected if the target mesh is already set up for PTEX. Extraction works great though when the target mesh is at level 0.
I don’t understand why this is the case, and it is causing some headaches. Any chance this could be resolved? Any workarounds for this?
Thanks!
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Could you maybe try using the Transfer details option to copy your paint from your original low res mesh to the new level3 mesh you’ve created?
- Neil
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