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Shader / Fbo
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  • Location: Brazil
  • Total Posts: 15
  • Joined: 09 November 2007 07:52 PM

Hi
I am a newbie in MotionBuilder and would like to know if it is possible to direct the render output to a FBO (frame buffer object) .

I need send the render to Nvidia SDI in real time.
Is it possible?

Any comment is welcome.

Thanks



Diego Mazala

Replies: 0
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Welcome to MotionBuilder!!

The available render output’s are Output Format: AVI, MOV, JPG, TGA, TIF, TIFF, YUV, SWF (Flash),

Does this help, I am wondering if you could do something with an FBX SDK exporter....

~Kristine



KRISTINE MIDDLEMISS | SENIOR DEVELOPER CONSULTANT
AUTODESK DEVELOPER NETWORK Media & Entertainment
http://www.autodesk.com/joinadn

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In fact, I should direct the render to a texture and then send that by SDI output.
I have read about this, and I think the way is using Open Reality.
I just would like to know if I could do this job easier, working on Python.

Thanks



Diego Mazala

Replies: 0
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  • raitch
  • Posted: 27 February 2009 04:28 PM

My understanding is that the FBO would provide a synced and genlocked output of the viewer to an SDI output on the nvidia card - is that true?

I have seen a couple of requests in this regard and I am curious as to how many people are seeking such functionality?



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Yes, that’s true.
The FBO is the target of the render and it is what is sent to SDI output, like on a Nvidia card. Just like send a texture.
I already have a system using this functionality, however, I have used Fbx export stuff.
Now, I would like to work inside of Motion Builder.



Diego Mazala

Replies: 0