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I have a script that creates constraints between two skeletons, linking their rotational values to each other. Now the problem im having is that they are using quaternion to get the end value, and are pumping it into the X rotation. I need it to use euler, so it can bake into the three rotational coordinates. can anyone help?
If im on the wrong track please correct me as i have just been researching terminology for my problem.
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Well i have solved this issue on my side:
The skeleton which i was placing constraints on had degrees of freedom limits enabled. This was causing some issues with values coming through.
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