Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® MotionBuilder® / Python / Keying Groups / Character Extensions
  RSS 2.0 ATOM  

Keying Groups / Character Extensions
Rate this thread
 
49766
 
Permlink of this thread  
avatar
  • _mg_
  • Posted: 23 November 2010 02:40 AM
  • Total Posts: 28
  • Joined: 15 December 2006 04:58 AM

Hi,

I’m trying to adjust a pre-existing Keying Group and add custom properties to it, but can’t figure out a way to do so.

I can can create a new group and adjust easily enough, but the Keying Group I’m interested in is created automatically when a Character Extension is created.

I need these properties to migrate through to Story as I’m using it to handle animation exported from Max on custom channels.

Any help will be much appreciated.

Thanks
_mg_



Replies: 0
avatar
  • Kathryn
  • Posted: 10 December 2010 02:41 AM

I am also looking how to do this!

Is there any reason, that people may have found, why this line of script does not work?:

for item in FBSystem().Scene.KeyingGroups:
    print 
item.Name

I have found it is the same with ‘OpticalData’.  They just error with “AttributeError: ‘FBScene’ object has no attribute” :(

Thanks in advance!



Replies: 0