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getting/setting generic expression weights on FBCharacterFace
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  • adriand
  • Posted: 27 October 2011 12:18 PM
  • Total Posts: 14
  • Joined: 22 August 2006 10:12 AM

I might be missing something really simple, but how do I set the morph weights for the generic expressions?

FBCharacterFace.ExpressionGetName(int pExpressionId) does not return generic expressions
FBCharacterFace.ShapeGetName(int pShapeGrpId, int pShapeId) only returns the morph names on the geometry

FBActor has a bunch of properties that match with the character face, but are these the same? Why do they not show up? How do I connect the weights on the character?



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