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UI Builder
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  • Neill3d
  • Posted: 23 February 2009 08:19 AM
  • Location: Sevastopol
  • Total Posts: 65
  • Joined: 05 September 2007 07:01 AM

Hi,

I work on ui editor for motion builder.
At the moment UIBuilder works with regions. Plug-in makes it possible to divide tool’s canvas into regions. It’s very easy to do it. The source code is the result of the work with UIBuilder, which you can put into your Open Reality or Python tool.

I have uploaded UIBuilder on my blog - http://neill3d.com/ui-builder-for-motionbuilder

Comments and remarks are welcome.



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  • chindy
  • Posted: 04 March 2009 10:27 PM

Hi, I have used the tools, it’s wonderful :)

I see the export file contains all the controls in one class,
Like the OR samples. no matter how many controls.

>> There is another question, I was confused, hope you can help me.

I want to devide the UI to some parts , Like:

Class LayoutFirst
{
....  void UIconfiger()
{
mButton.OnClick.Add( m_pRootTool, (FBCallback)&LayoutFist::EventButtonConnectClick );
};
EventButtonClick( HISender pSender, HKEvent pEvent);
private:
FBTool* m_pRootTool;
FBLayout m_layout;
FBButton m_button;
}

Class TestingTool : public FBTool
{
UICreate(){ m_layoutFrist = new LayoutFrist(this); };
LayoutFrist* m_layoutFrist;
}

But the data error when the button CallBack function called.
It ‘s sees that, The all the Event CallBack function shoul defined in FBTool class : (

Is there some way not put all the conrols in the FBTool class ?? makes the main class more Concise.

That’s will help me a lot :)



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  • BrunoTD
  • Posted: 24 August 2011 11:52 PM

Hi,
This tool looks very interresting
Does it work with Mobu 2012?



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Hi,

there is a source code of this editor, so that you can compile it in MoBu version that you need.
here is a project page - http://neill3d.com/en/motionbuilder/plaginy-pod-motionbuilder/ui-builder

---
Best regards, Neill3d

Author: Neill3d

Replied: 25 August 2011 08:40 PM  
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  • BrunoTD
  • Posted: 25 August 2011 11:28 PM

Great!
cheers ^^



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