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Excuse me,
but we’ve been searching for a whole day, and didn’t found any solution.
In my project, i want to load a fbx file, containing a mesh of a character and its bones,
and make it move in real time, with some data (position of the bones ) coming from the network.
i was previously using irrlicht 3D engine, and i’m a little ( ! ) confused with open reality.
is there ( like in irrlicht ) some node->getPosition (… ) , node->getScale ( ... )
or node setRoration(… ) or node->setPosition(.. ) to move the skeleton ?
Is it mandatory tu use the device ? and ( if yes ) wich is better ?
Thank a lot.
Thierry.
Ps : another ( silly ! ) question to make the character move, do a have to make the actor move either ?
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