Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® MotionBuilder® / Open Reality / model template binding
  RSS 2.0 ATOM  

model template binding
Rate this thread
 
50481
 
Permlink of this thread  
avatar
  • svlad
  • Posted: 14 December 2010 11:46 AM
  • Total Posts: 1
  • Joined: 14 December 2010 07:33 PM

Hi,

When a model template binding is defined to an animation node of a device, what determines the mapping of that animation node to a property on the template model?

Is it predetermined by the data type specified when the animation node is created on the device (e.g. ANIMATIONNODE_TYPE_LOCAL_TRANSLATION is hard-wired to the template model’s Translation property) or is there a way to define which property the animation node will affect?

Thanks.



Replies: 0