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Hey, im in my final year at university and doing my dissertation work.
Basically tryin to get a quadruped animated in game with motion capture data
Im currently cleaning the data from the shoot, and having massive problems with the occulsion of data?
Any way to solve this I have applied rigid bodies and used the label helper to sort swapping markers, but rigid bodies keep driting off and data is still messy?
Also further along I know with a biped you move/scale the actor to match the marker set, will this have to be the same process for the quadruped data? If not how do I go about it?
I know theres alot there to, but any help would be great.
Many thanks
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