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Quadruped motion capture data
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  • Leebies
  • Posted: 07 February 2010 12:02 PM
  • Total Posts: 3
  • Joined: 07 February 2010 07:56 PM

Hey, im in my final year at university and doing my dissertation work.
Basically tryin to get a quadruped animated in game with motion capture data

Im currently cleaning the data from the shoot, and having massive problems with the occulsion of data?
Any way to solve this I have applied rigid bodies and used the label helper to sort swapping markers, but rigid bodies keep driting off and data is still messy?

Also further along I know with a biped you move/scale the actor to match the marker set, will this have to be the same process for the quadruped data? If not how do I go about it?

I know theres alot there to, but any help would be great.

Many thanks



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any one got any ideas ?

Author: Leebies

Replied: 14 February 2010 03:57 AM  
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http://area.autodesk.com/for...he-actor-for-a-quadruped/

here is some one that asked a similar question about the actor.



Brad Clark
Co-Founder: Rigging Dojo-Teaching the art and science of character rigging
Author: Inspired 3D Advanced Rigging
The Character Animator Toolkit for Motionbuilder :available now:

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