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Organic Motion and Motion Builder Problems - Importing FBX
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  • Cqkhuong
  • Posted: 24 February 2010 10:51 AM
  • Total Posts: 1
  • Joined: 24 February 2010 06:18 PM

Been having problems trying to get the models to match up with the OMTSkeleton within Motionbuilder.

The model is being exported from 3Ds Max and being saved as FBX. We import the model into MB using FBX Plug-in Import. Organic motion, our motion capture system is live/active while we’re doing this so the mesh rigged and skinned with bones is responsive to the actor in scene.

Unfortunately, after characterizing the bones and the OMTSkeleton to each other with the Navigator things tend to distort. In p6.jpg, it shows that after characterizing and setting the input type to the character, the legs on the mesh collided with each other. In p11.jpg, it shows that if you bent your legs back at an almost 90degree angle the legs remain hindlegged and just moves back.

Using the default tutorial mia_characterized works but the custom models are glitchy. I’m sure we’re missing a step somewhere but I am unsure how to fix this.

- Chris



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Hey, I’d suggest playing with the various sliders in the CharacterSettings pane until he looks right to you (match source etc....). Since your dude is a lot bulkier then Mia, mb has to be told how to interpret the motion for the bulky type. I’m curious what is a OMTSkeleton? - buck



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