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Motionbuilder to Maya rigging workflow
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  • Jayceee
  • Posted: 09 August 2010 04:35 AM
  • Location: London
  • Total Posts: 4
  • Joined: 06 August 2010 08:15 AM

Hi there!
Hope this mail finds you well and happy.

I am trying to create a workflow that allows me to do some hand animation in Maya 2011(ideally on a rig with controllers) on top of a skeleton that has mocap animation plotted in Motionbuilder 2011 onto it

Any ideas?

Thanks



Christian Jelen

Replies: 1
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Import the entire character rig from MotionBuilder and use Animation Layers to animate the control rig in Maya. You have to make sure import character definition is checked in the FBX importer

Author: Brad Clark

Replied: 09 August 2010 07:39 PM  
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  • Jayceee
  • Posted: 10 August 2010 02:50 AM

Cheers for that Brad! Just got confused as the new fbx plugin doesn’t seem to have the same dialogue options as the one in all the tutorials. Thanks again and enjoy your day.

Christian



Christian Jelen

Replies: 0
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Yes, the new GUI is a little confusing compared to the old one..to many hidden options and clicks to get to the settings.



Brad Clark
Co-Founder: Rigging Dojo-Teaching the art and science of character rigging
Author: Inspired 3D Advanced Rigging
The Character Animator Toolkit for Motionbuilder :available now:

Replies: 0
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  • Jayceee
  • Posted: 15 August 2010 11:58 PM

Hey, hope this mail finds you are well and happy.
I have a character rig referenced into a scene, but when I import my mocap fbx file into the scene I get some weird results. (The process works fine if I don’t reference the rigged character).

Has anyone had this problem before? Or can anyone give me some advice on creating a workflow with referenced, rigged characters?

Thanks

Christian



Christian Jelen

Replies: 1
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is the mocap from motionbuilder ??

Author: RROCHS

Replied: 16 August 2010 04:29 AM  
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  • Jayceee
  • Posted: 16 August 2010 06:14 AM

Yes



Christian Jelen

Replies: 0




   
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