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Motion Builder to 3DS Max Biped Problems
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  • Total Posts: 1
  • Joined: 12 October 2010 07:14 PM

Im currently trying to import a skeleton from Motion Builder to 3DS MAX by loading .bvh file from the motion capture tab inside the biped properties. The problem is that when I load the bvh file into MAX the skeleton is laying on it’s back, also the hands are missing? Iv’e went back and unparented the hands then reparented them and there is still no change. Also when initially exporting the biped into a FBX file I changed the Up axis to Z for 3DS MAX (So it stands up straight when imported).. Anyone know how to fix this?

Thanks

laybi.jpg



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You should look at this site that has good tutorials in pdf format with a smart way to use BIP from Max to Motionbuilder

http://www.reubenfleming.co.uk/tuts.html

Author: Jocken75

Replied: 25 January 2011 07:57 AM  
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There are many, many posts on Biped and mobu importing just do a search.  I will say that BVH is the last way you want to go for dealing with Mocap and Max.

You can export a bip-plot data to it- import it back to biped with FBX import, forget bvh and all the issues that go with it.



Brad Clark
Co-Founder: Rigging Dojo-Teaching the art and science of character rigging
Author: Inspired 3D Advanced Rigging
The Character Animator Toolkit for Motionbuilder :available now:

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  • theyoda3
  • Posted: 18 March 2011 03:45 PM

There is also a video provided by Autodesk that explains workflow between Max and MotionBuilder for multiple rig types, including Biped.

3DS Max and MotionBuilder Workflow Videos



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