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Mocap Props (weapon, tool, etc.) Workflow in MotionBuilder
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  • Zeedorf
  • Posted: 06 July 2011 03:15 AM
  • Location: Budapest
  • Total Posts: 11
  • Joined: 11 July 2009 03:03 PM

Hi Everyone

I try to discover the topic, how to extract props animation from mocap data. I read a couple of discussions about this but still not clear the workflow. Especially two things:

1. If the mocap data contains markers for props (I guess always does) how can I transfer it for the Actor.

2. If I have a mocap skeleton which contains an extra (or couple of) prop joint(s) how can I transfer to another rig. Character Definition has a Props slot where I can add the props joint but it seems no effect when I choose Character Input form the mocap skeleton (which has also props joint set).

Thanks for the help



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  • Neill3d
  • Posted: 07 July 2011 02:21 AM

Hi,

I have several videos on youtube, maybe that’s help



Image Attachment Video
Image Attachment Video
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  • Zeedorf
  • Posted: 22 July 2011 12:41 AM

Hi Neill

Thanks for the videos. They are useful. I found your earlier discussion about this topic on another forum and got a basic knowledge. Rigid body - constraint - retarget…

But still don’t understand what is the reason to have this props slot (Character Mapping List):

GUID-35DF91EB-7331-4AF8-B466-D4EEF579FC6A-low.png



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  • Zeedorf
  • Posted: 26 July 2011 12:58 AM

Ok I found this (with some help :) ):

Link Props Editing



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