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Integrating motioncapture data into a game
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  • stabc
  • Posted: 26 January 2010 01:43 AM
  • Total Posts: 7
  • Joined: 26 January 2010 09:22 AM

Hi,
I want to integrate mocap data in a game but I couldn’t do it. What I should do? I have motionbuilder mocap data and I plot all properities with actor input after that I export it but this doesnt work
Please help me



Replies: 3
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Hey guys I need emergency help !!!!!!!!!

Author: stabc

Replied: 26 January 2010 09:24 PM  
/img/forum/dark/default_avatar.png

Hey guys I need emergency help !!!!!!!!!

Author: stabc

Replied: 26 January 2010 10:56 PM  
/img/forum/dark/default_avatar.png

Hey guys I need emergency help !!!!!!!!!

Author: stabc

Replied: 26 January 2010 11:21 PM  
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Bumping and spamming, why do i even bother…

Anyway, maybe you could tell us more about whats happening and why it isn’t working. This really doesn’t say anything at all. “I couldn’t do it” “this doesnt work”



Replies: 1
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Hi,
I want to use motion capture data by using motionbuilder. I have a game coded by xna library and I want to integrate motionbuilder animation into the game. Let me explain what I did
- Drag and drop a character from asset browser then select no animation
- After recording the charcter’s animation, press plot all properities
- Then In navigator window select scene and my character’s name right clik and select branch
-After these steps I press export from the file menu

Although my exported fbx file can be seen in quicktime, the character’s texture (its suit) doesnt be seen. All I can see is its skeleton. The other problem is this exported file is not useable in order to integrate xna game library

Please tell me where is the wrong
Thanks

Author: stabc

Replied: 27 January 2010 08:50 PM  
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  • stabc
  • Posted: 07 February 2010 08:31 PM

I m wondering why anybody doesnt help me. If so this discussion field doesnt reach its aim



Replies: 0
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I’m not an expert in the field but i’m quite certain you have to link the mesh to the skeleton before exporting. I think it has something to do with having a root node by which XNA can find the mesh and the start of the skeleton structure.

I’m guessing you’ve tried on the XNA community forums?



Replies: 0
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  • korgon
  • Posted: 09 February 2010 03:52 AM

Okay this may help you out. You should try to have a master character file with the mesh, bones, and everything together with no animatuon that can go into your engine properly and then merge the bones only (uncheck everything else in merge) from your other file on top of the character it will then over write the bones but keep your master working file intact(careful not to overwrite the master file). Also please make sure you are ploting to the skeleton and not the control rig it has to be on the bones the control rig does not leave the program. When your are done you have to save as then tell it to write a file per take and use take name and you should split the file into many seperate takes.

-Tony

MOCAP Animator - Motus Digital



Replies: 0