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FBX format for XNA
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  • stabc
  • Posted: 07 February 2010 08:45 PM
  • Total Posts: 7
  • Joined: 26 January 2010 09:22 AM

Hi everybody,
I m new for motionbuilder and mocap. We have motion capture system and motionbuilder for visualizing data in 3D formats. Without using 3Dmax etc we capture raw data but I dont know how to export it in order to use in XNA. This 2-3 seconds captured data longs 20MB. I think there is wrong in somewhere.
what i do are:
-Drag and drop a character into screen no animation
-Record his animation
-Plot character properties
-In scene browser select my character icon and right click then select branches
-save branches

Please tell me what and where I forget to do inorder to make data useable.
Thanks



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