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Hey,
Assuming you’re using optical data (not magnetic), I have a suggestion.
Your markerset may be a problem… I’ve found that I get better results not doing what is always logical. For example, if I have markers on the top and bottom of the wrist, as well as 2 on the hand up towards the knuckles, I’d assign all 4 together into the Actors hand, rather then 2 to the hand and 2 to the segment that looks like it’s designated for wrists. I’d do something similar with the ankles (assign them to the foot).
In fact, I feel leaving the segments that look like they’re on the ankles and wrists of the Actor in the Actor Settings tab at zero gives me better results. If I have an additional marker on the shin or forearm, instead of assigning it to the elbow or hand, or knee or ankle, I’d leave it out all together.
Play with your markerset… it can make a difference.
Other things to consider (that you may already be doing)
- Only key reaches up, especially on the hands, when you need them to reach specific locations. I generally leave MatchSource on and Reaches on the feet at 100% T&R and everything else, reaches completely off. When you do need to turn up hands to reach spots, use the PULL as well… if you “fade” it in with the reach keys you can get very good results.
- It sounds like you want more movement, not less, but try the Actor > Motion Reduction settings… you can key them, try to toy with them to make up for the limited spine bend (ex: key up Chest Reduction higher when they lean back, lower when they lean forward to give yourself a little extra push in this or that direction) Depends on your character of course, it may or may not take well to that.
- Clavicles can be a problem, I often have the effect where they droop down… what I do to counter that is uncharacterize my character and rotate up my shoulders sometimes up to 20°, then zero (or -20) back the arms and recharacterize… it’s helped when the shoulders are too soggy… not quite sure if you can do the reverse when they’re too stiff, but maybe it’s an option.
Hope any of that helps, best of luck
Author: Chozopuffs
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