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I’m running into what looks like an interpolation issues with in MoBu 7.5.2.
Here’s the set up - I have a scene that’s designed to be played back at 24fps.
The actual scene - when played back in No Snap mode - fluctuates between 30fps and 20fps (ish).
I have an input device that’s sampling at 60hz - 60 times a second - and is inserting those values in the rotation curves of the camera at 60hz, even though playback is designed at 24 fps.
While MoBu is smoothing out playback, every now and then we get tiny hitches - on the order of, say 3-5 ticks, where the rotational information doesn’t appear to be being played back correctly.
Now the curves behind the rotational information are fine - totally smooth. The glitches are purely in playback (or record) and it looks like it’s something to do with the actual in MoBu interpolation code that is determining where the camera should be positioned and oriented for each individual frame. It’s way more noticeable when it goes below the rate at which the initial scene is set up (ie 24fps) and the glitches themselves occur at random intervals (it doesn’t look like this is result of more coming into the scene) and is not reproducible in terms of the same place in the time stream.
Anyone got any thoughts on this? While we are getting clean curves out of this process the fact that it’s a bit glitchy is of constant annoyance to our Director of Photography and Director on the movie I am working on - they want it to be 100% smooth and I’m tasked with getting it there.
What might be going on in the background??
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