The Area http://area.autodesk.com/forum/ The Area en Copyright 2012 2012-02-09T07:58:56+01:00 MotionBuilder error "File is too old please use motionbuilder6,7 or 7.5 to upgrade the file" http://area.autodesk.com/forum/autodesk-motionbuilder/autodesk-motionbuilder-through-7x/motionbuilder-error-file-is-too-old-please-use-motionbuilder67-or-75-to-upgrade-the-file/page-last/ http://area.autodesk.com/forum/autodesk-motionbuilder/autodesk-motionbuilder-through-7x/motionbuilder-error-file-is-too-old-please-use-motionbuilder67-or-75-to-upgrade-the-file/page-last/#When:08:47:29Z Any clue on how to solve this issue ? " File is too old please use motionbuilder6,7 or 7.5 to upgrade the file" Thanks ! 2011-12-11T08:47:29+01:00 2012 to 7.5 Backwards compatibility. http://area.autodesk.com/forum/autodesk-motionbuilder/autodesk-motionbuilder-through-7x/2012-to-75-backwards-compatibility/page-last/ http://area.autodesk.com/forum/autodesk-motionbuilder/autodesk-motionbuilder-through-7x/2012-to-75-backwards-compatibility/page-last/#When:03:07:58Z We are using Motionbuilder 7.5 in our current Mocap room. We would like to upgrade our current computer to a new one as the old one is starting to fail. Unfortunately we have lost the installation media, and cannot get it anymore through autodesk. So we were thinking of updating to 2012, but since I'm only IT and don't really know how the software works, I was wondering if anyone could shed some light on whether or not their old files would still be compatible with 2012 or if there were any other issues we would have to consider, or if we should upgrade to an earlier version than 2012. Thanks! 2011-10-25T03:07:58+01:00 C'mon folks, surely someone can help with a MB question like this? http://area.autodesk.com/forum/autodesk-motionbuilder/autodesk-motionbuilder-through-7x/cmon-folks-surely-someone-can-help-with-a-mb-question-like-this/page-last/ http://area.autodesk.com/forum/autodesk-motionbuilder/autodesk-motionbuilder-through-7x/cmon-folks-surely-someone-can-help-with-a-mb-question-like-this/page-last/#When:18:25:05Z I am importing very good Motion Capture of a dancer (Beyoncé style), but losing pelvic thrust in translation onto actor – how can I: A) Increase the sensitivity of the hips to the original Mocap data? B) ALSO manually adjust and amplify the hip thrusts – I am unable to do this because the hips are the root of the skeleton and so if I rotate, translate the hips, the whole figure moves? Surely someone here can help? I am far from an expert in MB and simple but clear instructions would be fantastic. 2011-09-07T18:25:05+01:00 MB - loss of Hip movement http://area.autodesk.com/forum/autodesk-motionbuilder/autodesk-motionbuilder-through-7x/mb---loss-of-hip-movement/page-last/ http://area.autodesk.com/forum/autodesk-motionbuilder/autodesk-motionbuilder-through-7x/mb---loss-of-hip-movement/page-last/#When:09:55:36Z Importing very good Motion Capture of a dancer, but losing hip swing quite severely in translation onto actor - not sure which settings are best to remedy this. It helps to widen the bones on the skeleton to exaggerate the movement, but not very much, Must be more effective way? 2011-09-03T09:55:36+01:00 Losing Animation keys when ploting on skeleton http://area.autodesk.com/forum/autodesk-motionbuilder/autodesk-motionbuilder-through-7x/losing-animation-keys-when-ploting-on-skeleton/page-last/ http://area.autodesk.com/forum/autodesk-motionbuilder/autodesk-motionbuilder-through-7x/losing-animation-keys-when-ploting-on-skeleton/page-last/#When:12:17:32Z Hello everyone, Let me set up the scene for you first, I only got motion capture movements for the body. I'm working in the story window so I've got the motion capture data in a Character Animation Track and I am adding by keys movements for the hands with the Expression Constraints for each hand in a Character Additive Subtrack. My problem is that the constraints are working on the control rig but when I want to plot the animation to the control rig and finally plot it on the skeleton to export , I'm losing the animation on the hands. What am I doing wrong in the process? 2011-09-01T12:17:32+01:00 MB 7.5 Looping issue http://area.autodesk.com/forum/autodesk-motionbuilder/autodesk-motionbuilder-through-7x/mb-75-looping-issue/page-last/ http://area.autodesk.com/forum/autodesk-motionbuilder/autodesk-motionbuilder-through-7x/mb-75-looping-issue/page-last/#When:14:42:54Z Am trying to loop a 20 sec animation, but when I create a new pose and copy/paste it onto the control rig at the end of the timeline, it doesn't want to match the first frame. The pose is shifted off centre and doesn't match. If I select TR in the Pose Controls, then the whole Control Rig is flipped facing the opposite direction (mirror is off). Any ideas would be appreciated. (Screen grab included to show settings). 2011-05-23T14:42:54+01:00 character face issue http://area.autodesk.com/forum/autodesk-motionbuilder/autodesk-motionbuilder-through-7x/character-face-issue/page-last/ http://area.autodesk.com/forum/autodesk-motionbuilder/autodesk-motionbuilder-through-7x/character-face-issue/page-last/#When:07:31:47Z Hello all! I'm hoping someone can give me a solution to this problem, I can't seem to get my head around it. I have a character that I've imported into MB 7.5 ext2, with a good number of shapes (morphs) that I can map in character face. what is giving me headaches, is that this character has a separate jawbone, which when you apply the morph, doesn't move (please see issue1.jpg) I need to be able to get that jawbone to move to the appropriate place when each of the morphs is invoked (such as during voice mapping or via actor face, since I use this character with live performance) (please see issue2.jpg to see what it should look like) Is there a way in mb to edit that shape so that I can include the movement of that bone? I'm not much of a modeler or rigger , so I cannot go back and edit the character to my needs, and having to manually move and keyframe that bone would be a pain in the butt. any response would be greatly appreciated 2011-05-09T07:31:47+01:00 Importing a Marker Set and Orientating http://area.autodesk.com/forum/autodesk-motionbuilder/autodesk-motionbuilder-through-7x/importing-a-marker-set-and-orientating/page-last/ http://area.autodesk.com/forum/autodesk-motionbuilder/autodesk-motionbuilder-through-7x/importing-a-marker-set-and-orientating/page-last/#When:19:45:46Z I have to import dozens of Moven .bvh files into MB 7.5 and want to know is there anyway I can automate (or batch complete) setting up the actor with a marker set? I have saved a standard marker set, but when I import a .bvh file and try to import that setting (.hik file) it doesn't work - see attached screen grab. Do I still have to drag and drop all the skeletal points? 2011-03-30T19:45:46+01:00 bad gimbal locking on relations>dampening constraint http://area.autodesk.com/forum/autodesk-motionbuilder/autodesk-motionbuilder-through-7x/bad-gimbal-locking-on-relationsdampening-constraint/page-last/ http://area.autodesk.com/forum/autodesk-motionbuilder/autodesk-motionbuilder-through-7x/bad-gimbal-locking-on-relationsdampening-constraint/page-last/#When:16:14:21Z Hi all. Okay ive made this female sorceress character with long hair braids. she kinda floats so i wanted the hair to have a nice floating effect, and to save me time i used the relations contraint and placed a dampening constraint on each of the bones in the chain. It seems theres some crazy gimbal locking and funky stuff happening when i try and animate her hair bones, not apparant when the contraint is de-activated. Its unusable. Is this is a bug, or does anyone know a solution? (Ive tried placing degrees of freedon on the bones, but this only results in some really bad snapping)... Cheers. 2011-03-14T16:14:21+01:00 Absolute control over forearm roll http://area.autodesk.com/forum/autodesk-motionbuilder/autodesk-motionbuilder-through-7x/absolute-control-over-forearm-roll/page-last/ http://area.autodesk.com/forum/autodesk-motionbuilder/autodesk-motionbuilder-through-7x/absolute-control-over-forearm-roll/page-last/#When:17:55:21Z Seems that the roll bones don’t behave in an expected manner so I figure that I could simply make manual adjustments directly on the FK effector for the roll. Well what I can’t figure out is how to free up the rotation of the bone so that the roll of the bone is independent from the hand. Every time I roll the forearm into position and try to rotate the hand back into place so goes the roll bone. Am I missing something simple here or is this not possible through the control rig? 2010-11-14T17:55:21+01:00