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MIDI
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  • Total Posts: 3
  • Joined: 11 January 2008 05:27 AM

I am experimenting with a simple midi volume slider as an input device.

How in the world do I set this up?  I cannot get the midi device to un-gray the Model Binding.

Thanks in advance!



Replies: 1
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Did you have any luck? ever used a JLCooper MCS-3800? please get in touch if you have any insight....

Author: waz mack

Replied: 16 March 2012 11:56 PM  
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  • Marc B
  • Posted: 14 January 2008 11:03 AM

Not quite sure what you are trying to achieve, but you can use a MIDI device in MB as input. Using a relation constraint you can connect slider and button of a MIDI device (like a PVX-1600) to control any properties (attributs) like a joint rotation or a blend shape, this is very usefull to create puppettering setups.

Remember that is a skeleton hierarchy is characterized, all the joints transformations will be locked. To unlocked joints, go the in the ‘character ctrls’ window, under the ‘Show” menu, unchecked the ‘Skeleton lock trs’ option

Hope this helps



Replies: 1
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I just bought a JL Cooper MCS-3800 midi device as it is supposed to have native support in mobu. It wont go online… it will pick it up as a generic midi device, but not as the JL Cooper - We have connected via midil. What do I need to do?

Theres is absolutely zero documentation on this or other midi setups like bentnormal’s ... do you have a working device for me or the documetation to manually set it up via the same route as mentioned above.

this is critical

Author: waz mack

Replied: 16 March 2012 10:16 PM  
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Relation Constraint was what I was looking for.

Thanks!

Marc B 14 January 2008 02:03 PM

Not quite sure what you are trying to achieve, but you can use a MIDI device in MB as input. Using a relation constraint you can connect slider and button of a MIDI device (like a PVX-1600) to control any properties (attributs) like a joint rotation or a blend shape, this is very usefull to create puppettering setups.

Remember that is a skeleton hierarchy is characterized, all the joints transformations will be locked. To unlocked joints, go the in the ‘character ctrls’ window, under the ‘Show” menu, unchecked the ‘Skeleton lock trs’ option

Hope this helps



Replies: 0