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know sombody how is pussible in MB create setup for eyes. Aim constraint is clear, but ...
if the eye look on top the eyelids shood also translated some on top, if the eye look on down, eyelids go some also down. In maya I do it with expression or driven kay, how it is pussible in motionbuilder? with constraints? how, how???
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I have fix this problem, have other question...can sombody halpeme?
can you show me (on image) constrain connection, how I can link rotation of my foot joint to body blendshape?
foot rotate in X, and encrease or reduce blend value
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