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MB 7.5 Looping issue
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  • Total Posts: 11
  • Joined: 24 December 2008 06:14 PM

Am trying to loop a 20 sec animation, but when I create a new pose and copy/paste it onto the control rig at the end of the timeline, it doesn’t want to match the first frame. The pose is shifted off centre and doesn’t match. If I select TR in the Pose Controls, then the whole Control Rig is flipped facing the opposite direction (mirror is off). Any ideas would be appreciated. (Screen grab included to show settings).



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If you want to have a perfect match of your pose, uncheck Gravity, T and R. Then paste your pose. You should get the exact pose’s transformation and rotation.

If not, that is, if you get a mirrored pose for example, try to see if you don’t have any keys on the Character_Ctrl of your Character. In fact, if there is, let’s say, a 180° rotation on it, your pose will be pasted “correctly” but due to the rotation of the parent controller (the Character_Ctrl controls the rig), your character will be flipped.

Hope that that was the problem and not a bug from Motion Builder.

Author: Mlle

Replied: 23 May 2011 03:42 AM