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If you want to have a perfect match of your pose, uncheck Gravity, T and R. Then paste your pose. You should get the exact pose’s transformation and rotation.
If not, that is, if you get a mirrored pose for example, try to see if you don’t have any keys on the Character_Ctrl of your Character. In fact, if there is, let’s say, a 180° rotation on it, your pose will be pasted “correctly” but due to the rotation of the parent controller (the Character_Ctrl controls the rig), your character will be flipped.
Hope that that was the problem and not a bug from Motion Builder.
Author: Mlle
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