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Max export > set prerotation on bones > can it be done?
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  • Total Posts: 162
  • Joined: 24 August 2006 03:52 AM

Hi,

Can I export bones from max which also set the pre-rotation value and thus zero’s out the rotation? Maya has this option, but I have been unlucky so far. Can it be done from max?

Thanx,
-Johan



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Never mind, wrote a python script to reset rotations.

-Johan



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