Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® MotionBuilder® / Autodesk MotionBuilder through 7.x / Losing Animation keys when ploting on skeleton
  RSS 2.0 ATOM  

Losing Animation keys when ploting on skeleton
Rate this thread
 
59612
 
Permlink of this thread  
avatar
  • Total Posts: 8
  • Joined: 01 May 2008 10:17 PM

Hello everyone,
Let me set up the scene for you first, I only got motion capture movements for the body. I’m working in the story window so I’ve got the motion capture data in a Character Animation Track and I am adding by keys movements for the hands with the Expression Constraints for each hand in a Character Additive Subtrack.
My problem is that the constraints are working on the control rig but when I want to plot the animation to the control rig and finally plot it on the skeleton to export , I’m losing the animation on the hands.
What am I doing wrong in the process?



Replies: 0
avatar

If you want to have a perfect match of your pose, uncheck Gravity, T and R. Then paste your pose. You should get the exact pose’s transformation and rotation.

If not, that is, if you get a mirrored pose for example, try to see if you don’t have any keys on the Character_Ctrl of your Character. In fact, if there is, let’s say, a 180° rotation on it, your pose will be pasted “correctly” but due to the rotation of the parent controller (the Character_Ctrl controls the rig), your character will be flipped.
______________________________________________________________________________________________
inspiron 1525 battery



Replies: 0