Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
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lipsync
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  • toume
  • Posted: 25 October 2007 08:53 AM
  • Total Posts: 1
  • Joined: 25 October 2007 03:52 PM

Hi,

I would like to do lipsync on the fly for a game. And I wonder if I could use Motion builder.

On a one hand we can set the mesh for each phonemes and on the other hand we can analyze the sound in terms of phonemes. But would it be possible to access this sound analyzer? Either via a lib to analyze the sound on the fly either via the SDK to analyze the sound offline save the result and load it with the wav at run time?



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