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I’m new to Motionbuilder and was wondering what is a good way to prep a character in 3D Max for export into Motionbuilder? I think if you use a certain naming convention for the bones you can easily characterize the model in Motionbuilder. Also does anyone know of any tutorials or documentation that covers this topic?
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you’re right - if you use a certain naming convention motionbuilder will automatically characterise for you.
check your documentation/ online help, or alternatively, look at the character settings - as long as you have the “Required” set then MBuilder will do the rest.
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