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Are you using Motionbuilder 7.5 EXT2B ? ... They fixed so that cgFx shaders work better in EXT2B. I.e, it no longer adds more data to the shader each time you reopened it. For us, the shaders got really huge with junk data before 2B, but they did in fact continue to work - but I can only assume that a shader written slightly different could break each reopening.
Author: Oskar Holmstrand
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