Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® MotionBuilder® / Autodesk MotionBuilder 2012 / Motion Builder 2012 pausing during windowing operations
  RSS 2.0 ATOM  

Motion Builder 2012 pausing during windowing operations
Rate this thread
 
58535
 
Permlink of this thread  
avatar
  • Total Posts: 15
  • Joined: 09 August 2010 08:32 PM

We’ve tried over the last months to get 2012 working on several machines as an attempt to solve what looks like a critical windowing related bug with Motion Builder 2012.
While the application runs fine in other respects (fully functional viewport and general operation), BUT simply de-maximizing the main window, or trying to move the main application window, and other basic WINDOW-RELATED operations like having a file merge browser window open, the application stalls for 30 seconds or so - pretty much ‘taking over’ being able to do anything else on the computer, and making the release inoperable in a practical sense.
This is a bug that I’ve reported to our distributor, also submitted as a bug to autodesk, and also asked around if others are having a similar problem - and it seems to me this is a critical one but going un-noticed on this forum.
So I ask if anyone is having this issue, and where I can go from here.

The graphic card I’m using is the ATI 5870, and I guess it’s not certified 100%. Though in all years using motion builder - really there have been no consumer cards I’ve come across which really prevent from being able to use the software fairly flawlessly.

I hear comments from people on this list that Motion Builder is ‘buggy’ software. Actually it’s the most robust, bug-free animation software I’ve ever come across and not at all indicating that there’s something flakey about the new realease. It does seem however that some critical GUI-related error has leaked through into this release that is going to prevent many, many people from getting up and running with the latest version.

Thanks for any pointers to get me up and running, and any feedback with similar stories.



Replies: 1
/img/forum/dark/default_avatar.png

Just to share that I’m NOT running into these kind of problems.

I use nVidia card (Quadro 600) with a two monitor setup and it works flawlessly (so far...) - also I’m not sure if it’s certified or not.
I also know that in the nVidia control panel there are predefined settings for MotionBuilder, I don’t know if it’s for the old versions or the new on I just set it up to accept this settings and perhaps that’s way it’s problem free???
Check if ATI has a predefined settings or perhaps share ATI’s graphic card setting (screenshot) so we can analyze the differences and perhaps “change some switches” (I’m not a master in this but I think it’s worth a shot).

Perhaps it’s the new QT GUI? (do you work with other Autodesk packages so youcan see if it happens in all or just in MB - this is just to check if the new QT conversion causes the problem...)
Also, from what I read, MB GUI can be very unstable and hard to work with. From what I read if you want to script a GUI (via Python) it’ll most likely freeze up and not function therefore most production houses uses telnet communication while creating a GUI outside MB to communicate with it (this happened prior to the new QT GUI, and I’m not sure if it still happens but it is something to mention).

Sorry I couldn’t be of much help but just sharing my experience.

Author: -=Ethan=-

Replied: 29 July 2011 04:39 AM  
avatar

Hi Ethan,

I’ve had a quick look at my cards Open GL settings and noticed I’ve got a checkbox for ‘enable triple buffering’. This solves the problem completely.

So thank you very much for your suggests ! Seems to me that triple buffering might be a requirement for usage of the software at this point. But that’s a quick simple assumption of course.

I can’t see any ‘predefined settings’ for Motion Builder in my catalyst ATI settings. Of course I should really have an nvidia in there since I use the physX functionality quite a bit in production. Luck of the draw I’ve got the setup I have right now.

So thanks again immensely !!

Yeah I use Mudbox and Maya regularly on the same Windows platform and they operate quite well. Motion Builders new QT-gtk windowing is great to see happen. There seem to be a lot of usage attention given to the various areas of the GUI - which has always been the stickler point for fast general operation of the program for production (like doing more than using the software as an animation processing tool).

I’ve never attempted to write tools with a GUI for Motion Builder. I’ve done a lot of python scripting for various processing tasks, as well as rendering routines (batching takes, rendering passes and scene modifications during the rendering stage).

I’d guess that the QT conversion is going to make tools with GUI’s much more of a pleasant coding task.

-Kristian



Replies: 1
/img/forum/dark/default_avatar.png

Well,

It wasn’t actually turning on triple buffering which solved this problem.
The problem was actually brought on by trying to move the main application window with a Wacom tablet

So it’s a tablet / Windowing thing. There are a bunch of tablet options that I’ll dig into. For now I’ll just use the mouse if needed to move any floating windows (including the main application window).

Author: GrizzleDorf

Replied: 29 July 2011 06:38 PM