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MB can't handle skinned character ?
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  • giovanni
  • Posted: 24 September 2011 06:43 AM
  • Location: Charlote, NC, USA
  • Total Posts: 75
  • Joined: 28 October 2006 08:44 AM

Hi there,

I created inside Maya 2012 a human skeleton - all done with the new character tool.
I finished rigging and skinning, characterized plus control rig.

Inside Maya, all is perfect.

I send it to MB and it opens up perfect.

Now, inside Maya I need to fine tune some skinned objects.
So I detach the skinned objects (all in stance pose), and make the new skinning adjustments.
All is perfect inside Maya.

Now I send the new scene file to MB, and all is screwed up.

What I am doing wrong ?

thx a lot for any help



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