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Hi there,
I created inside Maya 2012 a human skeleton - all done with the new character tool.
I finished rigging and skinning, characterized plus control rig.
Inside Maya, all is perfect.
I send it to MB and it opens up perfect.
Now, inside Maya I need to fine tune some skinned objects.
So I detach the skinned objects (all in stance pose), and make the new skinning adjustments.
All is perfect inside Maya.
Now I send the new scene file to MB, and all is screwed up.
What I am doing wrong ?
thx a lot for any help
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