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How is 2012 working compared to 2010 and 2011?
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  • Joined: 26 September 2010 10:17 PM

I’ve got MB 2011, and I can see posts by users saying they went back to 2010 from 2011 even though it required a lot of work to do so.

I’m considering the 2012 suite (encouraged that AD finally released a service pack for 3ds Max’s CAT that should have been released for 2012), but ... if I’m just buying a lot of new bugs rather than bug fixes, I’d rather hold off - and lots of folks seem to regard 2012 as ‘beta’ software.

How is 2012 working?  Is it a usable tool, especially compared to previous versions?

Or is AD just focusing on integrating its features into Maya (and hopefully 3ds?)

BTW - I’m happy to throw money at a problem, but if I do, I want it fixed. 

Stability and lack of bugs are way more important to me than new features - and if a 201X Suite from AD just claimed ‘we fixed all the bugs and added NO new features’, I WOULD BUY IT IN A FLASH.

Thanks!



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