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Hand Optical Mapping
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  • PSan
  • Posted: 16 June 2011 03:26 AM
  • Total Posts: 2
  • Joined: 16 June 2011 06:12 AM

Hi guys,

So I have some optical marker data imported from a c3d, thought I’d give it a shot by creating an Actor, then mapping the appropriate markers to the finger positions on the actor. I have no other data apart from the hands, so made a pseudo marker for the hips. However when I click ‘snap’ the arm just poses to a standard pose in front of the character.

Will post more info if you need it, but was just wondering what was going wrong here? Perhaps I should use constraints on a character instead of mapping the markers to the actor?

Any thoughts?

Thanks.



Replies: 1
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Ok, just in case other people are interested, I got this working.
I had tried mapping a series of marker objects to each bone in the body to prevent this happening, but that resulted in the same “car driving” pose that another post on this forum mentioned.
I found that after I had clicked snap, if I then added a null (or a marker I think) to the hips, the body would then revert to the pose I had it in, and could have the TR constraints recalculated correctly.

Author: PSan

Replied: 17 June 2011 02:03 AM