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Laura hi,
I read the post several time and I’m confused (probably I’m over analyzing it) where the problem is - Maya to MB, MB to Max or something else.
To get a FBX file back to a 3D package software such as Maya, Max etc. you need to plot the control rig animation into the skeleton: click on the big blue button on the Character Tools window and “Bake(plot) --> Bake(plot) to skeleton...” after that you can save it as FBX or select “Motion File Export...” from the file menu and chose BVH - I never tried exporting to BVH but I believe it should work. Anyways the FBX will hold the skeleton animtion which, as I said, can be read by other 3D packages.
BTW take a look at the MB tutorials (http://usa.autodesk.com/adsk/ser...d=13293201&linkID=9242336) especially ‘Using MotionBuilder with Other Applications’.
Author: -=Ethan=-
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