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Short answer: Probably.
Are you saying that your animation data is currently on a skeleton and you would like to move it to a character rig? If so, you can do that pretty easily. Drag a new character onto your animated skeleton. Characterize it however you like, but don’t build a control rig yet. Once characterized, set the “Input Type” to skeleton. You’ll now have your animation data tied to a control rig and as such, you can move it to other rigs, animate layers on it, etc.
MoBu moves animation data pretty well. If this example wasn’t quite what you were trying to do, let me know and I’ll see if I can be of more help.
Author: RetiredGamer
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