|
Hi,
I am am having an issue of the camera FOV in motionbuilder.
I am using the “send to motionbuilder” tool in Maya to send cameras that I have animated in Maya to motionbuilder. This works great but for some reason the FOV of the camera once in motionbuilder is locked (the little “A” and “K” buttons are white) for me to edit. I need the FOV not to be locked or parented to anything in motionbuilder for the game engine I am trying to export to.
So my question is can I unlock/unlink the FOV (turn off the highlighted “A” and “K” buttons in the properties window)? I cannot find anything in the documentation about what the “A” button is and does and it is impossible to turn off once you turn it on(not that I manually turned it on in this case, it just is that way when it is sent from Maya).
Cheers
|
|
|