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Hi all
im getting this mesh distortion when the character is rotated at different angles during our MotionBuilder animation
Carriage animated with path constraint in 3DS Max 2011, animation burned into FBX file, Vicon stream attached to character biped, character mesh skinned to MotionBuilder biped and constrained to train carriage with parent/child constraint. Have also tried positional and rotational constraints and encountered identical issues.
any help would be great
Thanks!
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