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Imported animation on character / my mesh displays wrong angle of final animated mesh
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  • nolem
  • Posted: 01 November 2011 11:55 PM
  • Total Posts: 1
  • Joined: 01 November 2011 10:38 PM

Hi,

i think i got a simple problem, but i can’t slove it. I created a mesh in 3dmax and imported this mesh to mb2011. The character was characterized and is perfectly editable via control rig.

In next step i imported an bvh of simple straight forward-walking. The reference character was creaded by mb2011 automaticly. This line-character is moving fine, but the angle of the animation is about 45” rotated arround the y-axis to the front-faced mesh.

When i use the Line-character(bvh import) als character-input-source my mesh is moving. But the angle is wrong. My mesh is looking to the side and the legs are moving like side-steps directly through the other mesh-legs.

I tried a lot of things and roteted my mesh and the story animation-angle. But it didnt helped. The movement-direction changed, but the animated character is still movingh to the side.

How can i change the y-angle of the orientation of the mesh or of the bvh animation? I must rotate the character in the final animation so it would look forward and walk worwand and to to the side.

thank you.

chris



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