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Hi and thanks for writing back. Sorry for late reply, too much work.
BTW that video course that you have recommended was shown to me when I started working with MB as a part of my crash course :-) It is pretty good, though one gets the feeling that the guys could tell you so much more should they have enough time. Also very funny to hear one of them describe his key-on-each-frame approach to hand animation :-) I mean it is great if it works for him, no problem with that, but for me, that is like the worst dream ever :-) But it is a pretty good course. Certainly better that the other videos that use the word “cool” five times every minute about everything ("MB can use mouse, isn’t that exciting and cool? Yes it is so cool, Buzz")
>Pin across layers, layers don’t matter to AUX ctrls or using extra lock down key at time keys on the top layer.
I am not very familiar with AUXes, but I will look into them now (or rather when I have any time whatsoever). What is the other thing though? “extra lock down key at time keys”? Could not find anything like that in the “user guide”. Could you please explain it a little bit?
>@global layers, don’t use so many layers.... I don’t ever use more than one or two layers in the way I work and even if I did want more layers, it gets complicated to keep them all organized. Same with Maya per attribute layers. Try just baking down to a new take and keep using the same layers but name each layer for what character your keyframing. If you truly need to keep the character edits seperate you can use story and the sub tracks.
This is about the layers being global, not character-base, right? I am sorry, but it just does not make any sense to me. Sure, we can find a workaround, but why being forced to? Or why not using layers? Even baking them does not help. If I have keys for several characters on layer 1 and bake it, I do it for all characters. But what if I only need it for one? OK, merge selected etc, but why? Or name layers in a way that makes it clear which character they belong to? Unnecessarily complicated and prone to cause a problem or a mistake once in a while. Having layers for each character makes so much more sense to me. It is just safer, easier and faster.
>I think this is just a workflow change that you need to play with more to see how you can speed up the effects.
Oh boy, am I adjusting heavily :-)
>@pinning- no way with out code to store pin sets but you can quickly select all ctrls and with hotkeys or the buttons unpin/pin them in groups. or use Q to temp unpin then just key in body part mode so you can get the effect of keeping legs pinned for example but still be able to free pose the rest of the character with Q.
Could you be more specific about using hotkeys here, please?
>Fcurves-moving keys- use the buffer curve if you want to keep a ghost of the last value.
I am not sure what this is about. The difference when you move a key? It’s actually in max. You just move they keys, watch the result and when you like it, before you release the LMB, you check a little number that tells you that you have moved the keys, say 11 frames so you can repeat it on other objects if you need to. It’s not a big deal, but it is useful sometimes. Nice feature. Won’t be part of MB ever IMHO. (pessimism takes me over)
>To be honest I so rarely use the fcruve editor and do all my edits/tweaks in the view port that the fcruve issues are not an issue so much but I understand your frustration with them.
Interesting. I can’t imagine animating w/o them. :-) I respect your workflow, make no mistake about it, I find it nicely amusing how everyone finds a different way of coping with animating. Never ceases to surprise me.
>but with your “ shows last edited/not key values” if you grab lots of keys the editor couldn’t show you each value since it would be a mix of values- what fcurve editor have you used that you can select diffrent keyframes and it shows you their separate values? Not sure I understand this, screen grab would help.
When you select multiple keys, obviously you cannot show all their values. The problem with MB is that it shows values even when other keys are selected making it easy for you to make wrong assumption sooner or later.
Gotta run back to work, will be glad to chat more. Cheers and g’luck!
PH
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