Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® MotionBuilder® / Autodesk MotionBuilder 2009 / Using my own terrain geometry as a floor contact
  RSS 2.0 ATOM  

Using my own terrain geometry as a floor contact
Rate this thread
 
48168
 
Permlink of this thread  
avatar
  • Nerosam
  • Posted: 08 October 2010 08:41 AM
  • Location: London
  • Total Posts: 11
  • Joined: 09 October 2008 10:16 PM

Hi people.

I have been playing with motionbuilder for a while now and I am very impressed with what I see. I have had a look at the floor contact feature and like how I can get the character’s feet to slide on the plane as instructed in the help file. However, I heard that it is possible to use your own imported terrain mesh as floor contact. Is this true? Because I just can’t seem to get it to work and I can’t find anything on the internet that has the answer I am looking for.

If it is not possible, could someone give me some alternative methods to simulate this? I just want my character to walk on my own terrain as accuratly as possible.

Thanks in advance!

EDIT: I am currently using Motionbuilder 2009



Livin 4 Christ!! Life is so much better with Christ!! Try him n see peeps!!

Software Developer / 3D Modeler / Graphic Designer / Web Designer
http://www.samsongabriels.co.uk

Replies: 0
avatar
  • Mlle
  • Posted: 11 October 2010 03:09 AM

Hello,

In your Character panel, you have in Character Definition window the possibility to map the LeftFoot floor and the RightFoot floor on a given mesh. I personnally have two planes that are my Left and Right feet floor contact, that I can animate (for climbing stairs or ladders for ex). However I never tested that with an uneven (noisy) terrain. Maybe you’ll be the first ;)



** **

Replies: 0
avatar
  • Nerosam
  • Posted: 12 October 2010 12:50 PM

I gave it a try but it defaulted to the grid as if I am activating floor contacts without specifying a floor object. So it seems it didnt work or couldnt detect it for some reason…



Livin 4 Christ!! Life is so much better with Christ!! Try him n see peeps!!

Software Developer / 3D Modeler / Graphic Designer / Web Designer
http://www.samsongabriels.co.uk

Replies: 1
/userdata/avatar/u2fv2tqqm_eri_25.gif

Isn’t that a bug because it works fine for me :(

Author: Mlle

Replied: 29 October 2010 04:26 AM  
avatar

one way to do this is generate a motionpath that matches the terrain that you can stick the floor contact on then you can animate it down the path to simulate floor interaction.. not a great solution but it can work for stairs and other objects where you want to quickly have the floor contact animate to the correct places.



Brad Clark
Co-Founder: Rigging Dojo-Teaching the art and science of character rigging
Author: Inspired 3D Advanced Rigging
The Character Animator Toolkit for Motionbuilder :available now:

Replies: 0