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I have been working with the story window to edit motion clips together.
Once edited, I process the tracks to a new clip and save that motion as an external file. (let’s call it exportTracks.fbx )
I may overwrite exportTracks.fbx many times as I continue to edit in story.
I have discovered, though, that if exportTacks.fbx becomes read-only at any time (through a windows process, user process, maya process, etc), motionbuilder will error and not overwrite the file.
Now here is the interesting thing. In such a case it seems that:
- mobu will ask you if you want to overwrite the existing file but,
- mobu will not inform you that the file is read-only
- mobu will not inform you that there was an error
- mobu will continue as if the export process was successful.
The only point at which I found out that something was amiss was when I used the exported data and saw the error. I had to go to the file itself to discover that it had, at some point, become read-only.
Any thoughts?
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