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local rotation constraint
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  • Seb123
  • Posted: 23 November 2009 08:30 PM
  • Total Posts: 92
  • Joined: 05 November 2009 10:41 AM

Hi there,

i want to constraint the rotation of several rollbones on a rig, but the rotation constraint seems to only work in global.
I need to set the rotation constraints in local. How do I do that.
I know i can use the relations constraint to do that, but then I cant use the snap funktion. When I activate it, the mesh is twisting out of shape.

What to do???

Im using mb 2010 by the way. Why isnt there a thread for that…



Replies: 0
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when you drag in your objects to relation, right click on them and you will be able to set the values to be local.



Brad Clark
Co-Founder: Rigging Dojo-Teaching the art and science of character rigging
Author: Inspired 3D Advanced Rigging
The Character Animator Toolkit for Motionbuilder :available now:

Replies: 1
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This does’nt work. Changing from global to local doesn’t change anything. It only works manually on the UI, but not in the constrains.

Author: riton_v

Replied: 21 October 2010 08:09 AM  
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yes it does:) you have to open the relation and for each sender,receiver box you need to change them to be local or they will send global values.

Sorry if I was not clear previously.



Brad Clark
Co-Founder: Rigging Dojo-Teaching the art and science of character rigging
Author: Inspired 3D Advanced Rigging
The Character Animator Toolkit for Motionbuilder :available now:

Replies: 0